

Because you will most likely always be wearing glasses, helmets are out of the question. I personally prefer Authority glasses or sunglasses. As for armor, due to the four eyes trait you'll always want to have glasses equipped. As with the other stats, an implant will bring this to the maximum value of 10. Luck is at a whopping 9 because critical hits will be an important part of this build, so the higher the better. Agility is 6 due to perks requiring this value, and an implant can raise it to 7. Intelligence is 6, but at level 2 I recommend you use intense training to raise it to 7, and an implant later on brings the final value to 8, which is more than enough to be able to max most if not all your skills. The only other thing affected by charisma is your companion's nerve, which really isn't that important. Even with a starting value of one, it isn't hard to increase your speech or barter to a acceptable level.

Charisma is 1 because it is the most useless stat in my opinion. You can choose to get an implant for each of your SPECIAL stats, or you can ignore charisma and/or endurance in favor of the increased DT and health regen. Endurance is also at 7 for implant reasons. Add any hat with +1 perception and an implant, and you've got yourself a perfect 10. Also, with the four eyes trait your perception will be 6 without glasses, and 8 with. Perception is at 7 because it is one of the determining factors of your energy weapon skill. 3-D modeling using Blender or any other program takes a bit more time to learn.Įdited by madmongo, 13 August 2015 - 05:25 AM.YES NOluck and into strength. Playing around with textures is fairly easy. Both can do the job quite adequately though. My personal opinion on it is that GIMP is more powerful but is also a bit harder to use.


I tend to use Paint.Net most often but that's just a personal preference. Both are free and both have add-ons available to handle dds files and normal maps. I have GIMP and also have Paint.Net (which is not the same as MS Paint that comes with Windows). I'm used to 2.49 and everything works, so even though it's an older version I'm sticking with it. The last time I looked, which admittedly was quite some time ago, there were still a lot of things not working correctly. There have been people trying to get the nif tools to work properly with newer versions of Blender. It's an older version of Blender but it works well enough. There's a pre-packaged set somewhere on the nexus (not sure if it's under FNV or FO3) that has Blender 2.49 and all of the nif import/export tools all together using versions that work with each other.
